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Old 04-21-2005, 07:21 PM
  #46
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I wish I can show you guys all my characters...but they're all on a regular X-box

Alex
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Old 04-22-2005, 04:11 AM
  #47
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OK...This just IN

Star Wars: Battlefront made considerable waves with gamers and Star Wars fans alike when it was released last year. The original game went a long way with its simple, winning premise that had you fighting battles in the Star Wars universe using the military forces seen in the two trilogies. Although that's a game fans who grew up with the series had been playing out their whole lives (with their collections of action figures and ships), Battlefront managed to do our childhood fantasies one better with engaging game types and online play. Given the first game's success, it's hardly surprising to hear that LucasArts and original developer Pandemic will be deploying a sequel. Although Star Wars: Battlefront II will be officially announced tomorrow, to coincide with this year's Star Wars Celebration in Indianapolis, we recently managed to get an exclusive early look at the game, and we also got to talk to producer Shara Miller about what to expect from it.

In the wake of Battlefront's success, LucasArts and Pandemic both took a step back to soak in the good, the bad, and the ugly from players of the game. Fan feedback, coupled with LucasArts and Pandemic's own wish list of what to include in the Battlefront sequel, has formed the driving force behind the development of new content. Judging from our early look at what the game has in store, the above is shaping up to be quite a powerful combo. You'll find new gameplay modes, more locations to fight in, tweaks to the individual units in your squad, the debut of an all-new unit for each squad, the introduction of Jedi combatants, new battle types, and plenty of Episode III content in the ambitious sequel

Battlefront II's gameplay modes will feature some fan-requested tweaks, as well as offer a deeper, more narrative-focused single-player campaign. Furthermore, it will add to the already robust online multiplayer mode of its predecessor. The single-player game will offer open-ended mission-based objectives that will obviously owe a thing or two to the six Star Wars films. The game will have a broader feel thanks to the different approach Pandemic is taking toward the planets you'll fight on. Whereas the planets in the first game had multiple maps set on different parts of the world, Battlefront II's 12 planets will only offer one map each, providing more variety overall. Expect to see some planets taken from Episode III, such as the crater world of Utapau (General Grievous' hideout) and the volcanic lava world of Mustafar (where Anakin gets the skin peel of a lifetime).

As you'd hope, the classic series will also be mined for some new locales. The interior of the Death Star and Princess Leia's blockade runner (as seen in the classic opening moments of A New Hope) will provide unique new environments to fight in. These new locations also hint at one of the biggest new additions to the Battlefront experience: space combat. This oh-so-cool addition to combat showed very well during our demo, despite its work-in-progress condition. The level we saw was set in the interior of a blockade runner, and it initially appeared to be following the standard Battlefront formula. However, when the troops reached the ship's hangar--which housed a TIE fighter, a TIE Interceptor, a TIE bomber, and an X-Wing fighter--the soldiers each hopped into the nearest ship and took it outside to join the fray going on between the capital ships.

From what we gather, space battles will offer you multiple ways of completing your missions, which usually entail destroying an opposing ship. For instance, you can hop into a fighter and head out into space for a direct attack so you can, hopefully, cause enough damage to the opposing ship to destroy it. You can also get some friends together in a transport ship and form a boarding party. Once on the ship, you can set out to inflict enough internal damage to blow it up. Another sneakier option we'll have to try out is boarding the enemy ship and commandeering one of its turrets to damage the outside of the craft. This approach will even let you destroy other turrets on the surface of the ship (which could be hazardous to the health of comrades on their way over in fighters), but you can also pick off enemy craft that might be harassing you or your side's ships. While we didn't get to see a lot of space battles, what we saw has us convinced these are going to be "the bomb" when Battlefront II hits the streets.

There has also been quite a bit of work done to the individual units. One of the pushes during development was focusing on each member of your squad to give each different specialist a unique feel that would set him or her apart from the others, as well as setting him or her apart from opposing-squad counterparts. Your team will also gain one new member, the specifics of which LucasArts representatives remained mum. In addition, your combat experience will be seriously enhanced by the inclusion of playable Jedi. But, before you think you're going to own all with the lightsaber-wielding mystic monks, guess again. While reps wouldn't reveal too much about the specifics of Jedi in the game, they would say you'll have to earn them as you play. And while they'll have a formidable array of abilities, they're not going to be the terminators some might have hoped for.

Pandemic is making some welcome tweaks to the core squad-based action, which should please fans of the first game. Among them are the abilities to sprint when on foot or "dash" when in a vehicle, as well as the ability to switch between squad types, anytime you want, by heading to one of your command posts. The extent of the Episode III content is being kept vague, although we did note the aforementioned planets. The only thing reps on hand would reveal was that in addition to planets, we'll see a space battle above Coruscant and some other very cool odes to the upcoming film

While hard details about all the extra elements in the online mode will be revealed later, we managed to get a few tidbits out of our hosts. The online component of Battlefront II will feature stat-tracking, as well as let you find buddies online. Most significantly, the amount of players has been beefed up some. The PlayStation 2 game will support up to 24 players online, the Xbox will handle 32, and the PC will handle a meaty 64. PC owners get another bonus, thanks to the removal of the maligned frame-rate lock that was in the original Battlefront.

While the demo we saw was early, its presentation seems to be coming along swimmingly. The graphics we saw were looking sharp. We got a peek at the interior of Leia's blockade runner, the Tantive IV, and a space battle outside of it. Furthermore, we got a tour of some of Utapau. The visuals are already on par with the original game, and LucasArts and Pandemic intend to push things a little further. We were pleased to see little touches, such as a complete remodeling of the clone troopers so that they reflect their appearances in Episode III, where they sport a bit more individuality. In addition, we approve of the smooth way battles transition from interior to space action. The audio was limited in many parts of our demo, but reps on hand assured us that Battlefront II will take the same approach as its predecessor. Of course, you can expect to hear a wealth of sound effects taken straight from the six films that make up the Star Wars saga, as well as many familiar tunes.

Based on our early look, Star Wars: Battlefront II is slated to feature some welcome additions to the experience that should go down well with fans and newcomers alike. While the addition of space battles alone is cause for celebration, the amount of fine-tuning the game is undergoing should make for better overall gameplay as well. If you're a fan of the first Battlefront or of Star Wars in general, you'll most definitely want to keep an eye on Battlefront II in the coming months. The game is currently slated to ship this fall for the PlayStation 2, PC, and Xbox
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Old 04-22-2005, 06:29 PM
  #48
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Battlefront II sounds great! I'm not sure if I like the idea of a playable Jedi though. Having a Jedi gave someone a real stratigic advantage in some games. Maybe they could keep the playable Jedi just for campaign and not for Conquest mode.
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Old 04-22-2005, 09:45 PM
  #49
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I'm definitely buying it. I also hope it's compatible with X-box2.

Hopefully, we'll get a more "detailed" preview of the game soon.

Alex
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Old 04-23-2005, 07:04 PM
  #50
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I saw demos of Battlefront 2 and ROTS game at C3..

They're not bad...just lots more of the same things unfortunately, different levels.
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Old 04-24-2005, 04:52 AM
  #51
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Go ahead and JUST try to bring my excitement level down
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Old 04-25-2005, 06:46 AM
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Well, they announced Episode III Wookie Rage there too.

Looks like battlefront II will have some of the new clones and their armour in it....as well as jedi....looks kinda cool.
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Old 04-25-2005, 03:32 PM
  #53
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Quote:
Originally Posted by Cryostar
Looks like battlefront II will have some of the new clones and their armour in it....as well as jedi....looks kinda cool.
Yeah...and this time, I might get the PC version b/c by summer I should have built a new state of the art gaming PC...you know what that means! Get ready to have your backside handed to you, my friend...

I wonder if you can do "Jedi" versus "Jedi" on the game......cause that would be the way I beat you
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Old 04-27-2005, 08:02 PM
  #54
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Bah, what's wrong, can't kill me with a normal character?
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Old 04-28-2005, 03:06 AM
  #55
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That's it...just for that, I'm building a PC next month! Be ready old man!
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Old 04-28-2005, 05:34 PM
  #56
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Bring it on pre-schooler.
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Old 04-30-2005, 02:08 PM
  #57
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Random, but the other day...as I was finishing my female sith assasin game on KOTOR II, I finally got the ultimate lightsabers crystals...all in the same game! Go figure

I've only been able to "upgrade" my "personal crystal" to this This black crystal glows brilliantly

Which gave me the following

+2 Attack
+4Charisma
+4 Dexterity
+5 Strength
+4 Damage Dark Side
Massive Criticals 2-20

There are "two more" higher settings that I haven't been able to achieve. I'm thinking of changing my game strategy, and going to Dantooine as soon as possible, at least to complete the "cave" and get my crystal earlier on in the game...so I'll have time to get to the last "level" which is this black crystal radiates an immense amount of light, almost blinding anyone who looks at it...plus the attributes you get are OFF the chart! Most impressive is the Massive Criticals +3-30!

Anyways, I got the Ankarres Sapphire after I slained M. Kavar on Onderon which gives you
+2 Strength
+1 Dexterity
+2 FP Regeneration

The Quixoni crystal, which you get if you're willing to make the star port visa deal in the cantina with the woman working for the exchange
+5 Damage Dark Side
+1 FP Regeneration

and the Kaiburr crystal, which I've gotten several times before right at the end, where you defeat Sion, he drops it...but I got it from raiding the "Museium" inside the Onderon Palace! Which was awesome
+3 WIS
+3 CON
+3 FP Regeneration

The Kaiburr Crystal, is pretty much the most powerful one you can get in the game

I also got a new color crystal, again in the Onderon Palace Museium...which I've never heard of before...bronze in color? It kind of looks like an "of orange". Must be a hidden "easter egg" or something?

Alex
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The Dark is generous, and it's patient, and it always wins - but in the heart of it's strength lies weakness; one lone candle is enough to hold it back.
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Love can ignite the stars.
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Old 05-02-2005, 07:24 PM
  #58
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I've never seen bronze before, then again, I've heard that there are easter egg colors. I've only gotten the Silver and Viridian...congrats on getting the black crystal.
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"Tact is for people who aren't witty enough to be sarcastic."
Twilight isn't about vampires, it's about teenagers with sharp teeth.
Vampires don't "sparkle" in the sun: they screech in horror, burst into flame and wither to ash.
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Old 05-13-2005, 10:35 PM
  #59
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So I've decided, due to limited replay ability, not to purchase the game for episode III until it goes on sale

Alex
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The Dark is generous, and it's patient, and it always wins - but in the heart of it's strength lies weakness; one lone candle is enough to hold it back.
Love is more than a candle.
Love can ignite the stars.
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Old 05-14-2005, 10:04 PM
  #60
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However, there is the "possibility" of renting and "borrowing"/"burning"



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The Dark is generous, and it's patient, and it always wins - but in the heart of it's strength lies weakness; one lone candle is enough to hold it back.
Love is more than a candle.
Love can ignite the stars.
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